Monhub: A Pokémon Quiz Hub
Building a Pokémon quiz site sounded simple. Pick a Pokémon, show a silhouette, done. Then I started thinking about fairness, solvability, what happens when two people want to race, and whether the gen III type plates would look better than flat icons. Three months later I have five game modes, a canvas town with roaming Pokémon and NPCs you can walk up and talk to, a safari where you actually catch the things, and a server that has never seen a Pokémon in its life because it refuses to let the client know what the answer is. This is Monhub.

What Started as a Small Quiz #
The first game was just Who’s That Pokémon. Classic premise, silhouette transformations, a reveal moment. It worked. Then I wanted trivia. Then daily challenges. Then Wordle for Pokémon names. Then a deduction game because I like watching people think. Then online duels because competition is fun. At some point I stopped and counted: five games.
- Who’s That Pokémon — silhouettes with difficulty transforms. Blur, mirror, rotate, chaos. It gets mean at higher levels.
- Pokémon Trivia — 15 question types spanning moves, types, evolutions, berries, and natures. Impossible combos lock themselves out with a reason, and the input type always matches the answer.
- Pokédle — Wordle for names. Type clues, gen indicators, dex range, stage, and length. Three difficulties, same Pokémon for everyone daily.
- Party of Five — five face-down cards, one hidden rule, three flips. A deduction game where every look costs you.
- Online duels — real-time, any mode, shareable room URLs. Speed scoring, sound effects, catch animations.
Everything feeds into Today’s Paper. Same challenges for everyone, reset at 00:00 UTC. Streaks, weekend variants, all nine generations, all 1025 Pokémon.

You Can Actually Catch Them #
The Pokédex is a living book. Unknown pages just show a field report with the slot number. Once you have seen a Pokémon it becomes a silhouette with the facts you earned. Caught pages get the full treatment: sprites, type gems, cry, and the memory of how you caught them.
But the fun part is the Safari. You get a handful of encounters drawn from the current region, weighted toward Pokémon you have not caught yet. Some are decoys you already own. Rare rustles mean something good is hiding. You have three balls and no timer. Miss a guess and a ball shakes off. Miss three and it flees into your book as a silhouette forever.
The quality of your catch matters. First ball clean gives you three stars. Using a token drops you to one. The best catch stays on your record.
And if you guess Abra while staring at a Kadabra shadow, the game tells you “Close. That is its line.” It learns from what you almost got right.
There Is a Whole Town to Walk Around #
The background is not wallpaper. It is a full FireRed overworld rendered on a canvas with buildings, paths, and props that arrange themselves to fit your screen. Walk up to the Pokémon Center, the Poké Mart, the Gym with its flanking statues, or the Professor’s Lab. NPCs wander around on their own paths. Click one and you get a retro dialogue box. Youngster, Lass, Ace Trainer — they all have something to say.
Pokémon roam the map too, and they respect their habitats. Water species swim. Flying species soar overhead. The rest wander the grass. Tap one and it registers in your book.
On mobile the town works fine, but some NPCs are hidden to keep things running smooth. The important stuff is always there.

It Plays Great on Mobile #
Every mode works on a phone. The layout adapts, the inputs change to match what you need, and nothing depends on having a keyboard. Same games, same daily challenges, same duels.
Is It Done? #
It is live at monhub.tjnome.no . Go play, but clear your evening first. There is a reason the top trainer rank is called Living Legend.
Fan-made project. Pokémon belongs to Nintendo, Game Freak, and The Pokémon Company. I just build the quizzes.